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The Capital Wasteland is a terrible place, and Fallout serves as a window into the theoretical, morose reality of a post-apocalyptic civilization struggling to survive amidst the chaos of anarchy and the constant decay of the Earth.
However, that world can only be truly explored to its fullest depth and presented in its truest light if the most options are given to the player to experience it from a wide variety of perspectives.
And one of the most intriguing yet often controversial psychologies to explore is the infinitely malleable perspective of an innocent, impressionable child--a child who has yet to discover the full fury of the Capital Wasteland and the grim realities of the world beyond the safety of the vault doors. |

"The things the world lost when it burned in nuclear fire. Life, love and light...all that remains are the broken bits of civilization lost to darkness and despair." - theLeeHarvey |
Team Children of Cyrodiil has always felt that, as a self-proclaimed "sandbox", Fallout did not always accurately represent the full possibilities of the unpredictable, dangerous Wasteland world, especially concerning the game's interpretation of children. Children were rarely found beyond the safety of town walls and caves, were unable to execute the most mundane of actions, and apparently were incapable of succumbing to death itself. The game's original representation of children, while perhaps superior to that of other games, has fallen short, especially compared to its predecessors. |
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Society today, in the safe, secure shadow of modern civilization, has made itself comfortable elevating the status of children to paragons of purity and innocence, and we as a society take every measure possible to hide the cruelty of the real world from our children via censors and walls in order to facilicate the ongoing preservation of that image. We delude ourselves into believing that we're showing them a pleasant, candy-colored picture of the world, when in reality the image that they see is stripped of all its color, one of the very fundamental aspects that makes it real and brings it to life. |
The fictional world of the Capital Wasteland provides an opportunity, at least in fiction, to break that down. For out in the wastes, the primal nature of human sin bares its fangs without restraint, and no creature is exempt from its fury. It is a world that has been stripped bare of its veils and censors for all to see as it truly is. In such a world, no child can be content with simply sitting back in the safety of an air-conditioned living room, mindlessly scrolling through television channels, for such a child would die an early death; the security of the Pre-War Era is infeasible to demand in the Capital Wasteland, where every creature, strong or frail, young or old, human or animal, adult or child, must compete against and alongside one another in a vicious contest for survival. |
The children that are featured in this mod see the reality of human nature as it truly is. They have seen beyond the safety of the living room window, into a world beyond that is rife with destruction, despair, and sadness, yet blooming with opportunities for redemption, hope, and life. And that alone is what makes the key difference. All of the barriers have been broken down, and all that remains is the opportunity for critical thought. In this world, they, as every other child and adult populating the Wasteland, must make the choice. And you can help guide the one powerful enough to change the world. |
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Whether the untainted innocence of a child becomes one of the purest and most powerful beacons of hope in the Wasteland, or the vanguard of justice and virtue in a world rife with crime and terror, or the power-seeking vagabond that craves nothing more than to satiate one's own greed and desire, or the dreaded harbinger of destruction to all of life itself... you are in control. For the fate of the Wasteland is in the hands of the Young Lone Wanderer. And the fate of the Young Lone Wanderer is in yours. |
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Children of the Wasteland is not affiliated with Bethesda Softworks, ZeniMax Media, or any of their
affiliates, subsidiaries, or other organizations aforementioned within. Site structure and layout by Optic.
Site design and decoration by Takeru Yamamoto, based on
designs by Optic.
Copyright © 2010 Children of Cyrodiil under GNU Public License. All rights reserved. |
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- Screenshots
- Catalog
- Download
- Instructions
- FAQ
- Credits |
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